11 articles about Mobile Suit Gundam
The subject by its numbers · The Turn
Filed under 5. The Turn takes a turn, and this section is changes one.
What the 5 brings is change. The reference files it as a turn. Whatever else this section is doing, it is doing it with the 5's restlessness and hunger for change.
The Turn — change, escape, and the moment a form stops behaving →
Part 18: The Unforgiving Geometry of Steel: Mecha Animation and the Specialists Who Mastered It
Part 63: The Evangelion Shock: 1995, the Late-Night Slot, and the Business Model That Still Fuels Anime
Part 1: The Invisible Art of Not Drawing: Ones, Twos, Threes, and the Weight of Stillness
Part 269: The Architects of Vision and Volition: Kawamori, Okawara, and Sadamoto Through the Lens of Numbers
Part 258: The Architects of Action: Tomino, Dezaki, and Rintaro – Numbered Visions of TV Anime's Genesis
Part 239: The Art of Acquisition: Numerology and the Merchandise Dynasties of Gunpla and Nendoroid
Part 218: The Other Mecha: Beyond Gundam's Shadow, A Numerological Reading of Macross, Patlabor, and Escaflowne
Numbers in the Cockpit: Amuro, Char, and Setsuna as Archetypal Forces in Gundam History
Pilots of Destiny: Decoding the Mecha Second Wave's Numerical Echoes
Part 20: Piloting Destiny: Gundam, Code Geass, and Gurren Lagann Through the Numerological Lens